Games
The worldbuildings and system-centered settings implemented in the game medium.
Games are the medium where worldbuilding becomes directly implemented as systems and numbers. Magic and techniques are expressed as skills, classes, and level structures, and balance and play experience strongly influence the setting.
MoonWiki organizes game works by power-system structure, class system, and growth model, allowing comparison with narrative-centered media.
Highlights
- Number- and system-based power structures
- Centered on class and skill structures
- The fusion of play experience and setting
- An expression mode different from novels and films
Games
Crimson Desert
An open-world action adventure following the mercenary Macduff across the war-torn continent of Pywel.
Tale of Wuxia
A life-simulation RPG of a chivalrous hero coming of age in the martial world.
Sword and Fairy 7
An Eastern fantasy tale where immortals and humans find their fates entwined.
Gujian 3
A wuxia fantasy RPG rooted in Chinese mythology.
Naraka: Bladepoint
A melee-focused battle action set in an Eastern wuxia world.
Black Myth: Wukong
An action fantasy RPG rooted in the world of Journey to the West.
Dark Souls
A cursed undead wanders a dying world locked in an endless cycle of fading fire.
Dragon Age: Origins
The saga of a Grey Warden rising against the Darkspawn invasion.
Baldur's Gate 3
Heroes infected by a mind flayer parasite face choices that reshape their fate.
The Elder Scrolls V: Skyrim
The chosen Dragonborn rises to stop the end of the world.
The Witcher 3
A dark fantasy RPG where the monster hunter Geralt searches for destiny and family.
ELDEN RING
A narrative-driven action RPG set in the Lands Between, where the Tarnished seeks to reclaim the shattered Elden Ring.