Aura Types
Aura types classify aura by where it's projected. The same aura cultivation can be turned outward through the body, focused into a weapon, projected into the air, or hardened into a defensive shell — and each direction produces a fundamentally different operation.
Four canonical types cover most operations: body enhancement, weapon aura, projection aura, and defensive aura. Each type has its own demands and ideal counters; type matters as much as stage.
On this page we walk the four types together — what each is, when each is used, and how they relate to each other.
Core characteristics
The defining properties that set this category apart from others.
- Direction-centricSplits aura by where it's projected.
- Stage-independentDifferent stages can use the same type.
- Counter clarityTypes make it easier to read which beats which.
- User-temperamentDifferent practitioners suit different types.
How it differs from neighboring categories
Even within the same family, each category has a distinct character. Comparing side by side is the fastest way to grasp the differences.
Aura Types
Where aura is projected.
Aura System
The cultivation ladder.
Aura Techniques
Specific operations within each type.
Aura Overview
The big picture across all axes.
When type classification helps
Best when reading the actual grain of an aura user's combat.
- Single combatReading a one-on-one aura fight.
- Type comparisonComparing two aura users by what they project.
- Counter-designIdentifying which type beats which.
- Build designHelpful when fitting a type to a user's temperament.
The four aura types
MoonWiki uses four canonical types.
Body enhancement
Aura projected into the user's own body.
Weapon aura
Aura focused into a held weapon.
Projection aura
Aura projected outward into the air.
Defensive aura
Aura hardened into a defensive shell.
Limits of type classification
Type doesn't answer every question.
- Stage-blindCultivation depth lives on the stage page.
- Hybrids are hardUsers who switch types fluidly are awkward to classify.
- Varies by workWhat 'projection' means looks different across works.
Subcategories
How type classification is used
Read each type alongside its neighbors.
First, identify the dominant type the user projects.
Then put it alongside neighboring types to see contrast.
Finally, layer the user's stage on top to round out the picture.
Digging deeper into types
Open each type directly.
Start with Body Enhancement for the closest projection.
Move to Weapon Aura and Projection Aura for outward operations.
Read Defensive Aura for the defensive direction.