Sorcery · Hierarchy

Hierarchy

Hierarchy classifies sorcery by scale. Where other axes ask 'how does the spell fire' or 'what does it do,' hierarchy asks 'how big is it.' Five canonical tiers cover the range: minor hex, standard, high hex, grand rite, and taboo.

Each tier has its own characteristic cost, preparation time, and reach. Minor hexes are the everyday operations of working sorcerers; standard sorcery is the trained practitioner's daily toolkit; high hexes anchor signature operations; grand rites operate at era scale; taboo sorcery is the ceiling that even the sect that holds the technique refuses to use.

On this page we walk all five tiers together — what each is, when each is used, and how to read which tier a given spell belongs to.

Core characteristics

The defining properties that set this category apart from others.

  • Scale-centric
    Splits sorcery by the scale of the operation.
  • Five canonical tiers
    Minor, standard, high, grand, taboo.
  • Non-linear gaps
    Each tier multiplies the previous one rather than adding.
  • Ceiling-aware
    Taboo is the customary cap for moral and practical reasons.

How it differs from neighboring categories

Even within the same family, each category has a distinct character. Comparing side by side is the fastest way to grasp the differences.

Hierarchy

The scale hierarchy of a sorcery operation.

Activation Structures

How the spell fires.

Medium Types

What carries the operation.

Effect Types

What the operation actually does.

When hierarchy classification helps

Best when you need to gauge the scale of an operation.

  • Gauging an operation
    Deciding how big a specific spell is.
  • Cost estimation
    Estimating the cost the practitioner will pay.
  • Counter-design
    Designing how to break a spell of a specific tier.
  • Cross-work comparison
    Putting two works' sorcery on a common scale.

How the tiers group

Tiers split into three practical bands.

Minor / Standard

Working-sorcerer band. Daily operations.

High Hex

Master band. Signature operations.

Grand Rite / Taboo

Apex band. Era-defining operations, usually banned.

Limits of hierarchy classification

Like any rank system, there are blind spots.

  • Varies by work
    The same tier behaves very differently across works.
  • Effect-blind
    What the spell does lives on the effect-type page.
  • Hybrid systems
    Works that use a different tier scheme are awkward to map.

Subcategories

How tier progression actually works

The jump between tiers is the core concept.

Each tier roughly multiplies the operation's scale and the practitioner's cost; the scale isn't additive.

Crossing into a new tier usually requires a 'breakthrough' — an inspiration, a successful crisis, or a heavy investment of resources.

Taboo operations are rare enough that they only show up at the climax of a major arc.

Digging deeper into tiers

Open each tier directly.

Start with Minor Hex for daily-operation scale, then move up through Standard and High Hex.

Read Grand Rite and Taboo Sorcery for the apex band.

Return to Sorcery Overview to reconnect the big picture.