Sorcery · Effects

Effect Types

Effect types classify sorcery by what the operation actually does in the world. Where other axes ask 'how does it fire,' 'what carries it,' and 'where does the power come from,' this axis asks 'what is the spell for.' Six canonical effect types cover most operations: curse, blessing, binding, divination, transformation, and mind influence.

Each effect type has its own character, its own cost profile, and its own counter-design. The same effect can be carried through multiple structures, mediums, and origins — but the effect type itself shapes what the operation feels like in the world.

On this page we walk all six effect types together — what each is, when each is used, and how to read which effect a given spell belongs to.

This page covers the major effect-type categories, the differences between them, and how the effect classification is used in practice.

Core characteristics

The defining properties that set this category apart from others.

  • Output-centric
    Splits sorcery by what the spell actually does.
  • Counter-aware
    Each effect type has its own counter-design.
  • Cross-axis
    The same effect can use different structures, mediums, and origins.
  • Six canonical types
    Curse, blessing, binding, divination, transformation, mind.

How it differs from neighboring categories

Even within the same family, each category has a distinct character. Comparing side by side is the fastest way to grasp the differences.

Effect Types

What the sorcery operation actually does.

Activation Structures

How the operation fires.

Medium Types

What carries the operation.

Pact Origins

Where the power comes from.

When effect types help

Best when you need to understand what a spell is actually for.

  • Reading a spell
    Identifying what an operation actually does.
  • Counter-design
    Designing how to break or counter an effect.
  • Effect-checking
    Verifying whether the operation matches the practitioner's stated intent.
  • Categorization
    Sorting a sorcerer's repertoire by effect.

The six effect types

MoonWiki uses six canonical effect types.

Curse

Inflicting persistent harm or misfortune.

Blessing

Granting persistent benefit or fortune.

Binding / Sealing

Restricting movement, agency, or capacity.

Divination

Revealing hidden information.

Transformation

Changing physical or essential form.

Mind influence

Affecting thought, perception, or memory.

Limits of effect classification

Effect doesn't answer every question.

  • Origin-blind
    Where the power comes from lives on the pact-origin page.
  • Structure-blind
    How the spell fires lives on the activation page.
  • Hybrid effects
    Operations that combine effects (curse + binding) are awkward to classify.
  • Hidden combinations
    Operations that combine effects (curse + binding, etc.) sit between effect categories.

Subcategories

How effect classification is used

Read each effect alongside its neighbors.

First, identify the dominant effect in the spell.

Then layer on the structure, medium, origin, and rank.

Finally, place the full spell into the work's broader sorcery system.

Digging deeper into effects

Open each effect directly.

Start with Curse and Blessing as the canonical mirror pair.

Move to Binding & Sealing for restriction operations.

Read Divination, Transformation, and Mind Influence for the rest.

Related reading

Documents that help place this category in its broader context. Start with the upper categories for systemic background, or jump straight to the works index to see how these ideas play out in specific stories.