Sorcery · System introduction

Sorcery

Sorcery is the broadest bucket for power that operates through 'ritual, condition, and price.' Where magic channels external mana and martial arts cultivates inner energy, sorcery operates through structures: a specific ritual, a binding condition, a medium that carries the work, and an unavoidable cost.

What sets sorcery apart is that 'no operation is free.' Every spell exacts something — lifeforce, an organ, a relationship, a vow, sometimes the practitioner themselves. The sorcerer who refuses the price refuses the operation; the sorcerer who pays it cannot easily walk back.

MoonWiki's sorcery hierarchy splits along several axes: foundations (definition, principle, cost, limits), activation structures (ritual, incantation, pact, sacrifice), mediums (totem, sigil, blood, true name), pact origins (spirit, ancestral, demonic, fate), effect types (curse, blessing, binding, divination, transformation, mind), and hierarchy (minor through forbidden). This page walks the big picture.

Core characteristics

The defining properties that set this category apart from others.

  • Ritual-driven
    Operates through specific structured rituals.
  • Condition-bound
    Cannot fire without the right conditions in place.
  • Medium-required
    Needs a physical or symbolic medium to carry the work.
  • Cost-paying
    Every operation exacts an unavoidable price.

How it differs from neighboring categories

Even within the same family, each category has a distinct character. Comparing side by side is the fastest way to grasp the differences.

Sorcery

Ritual power built on conditions and prices.

Magic

Operations that channel external mana.

Martial Arts

Strength cultivated from within the body.

Aura

Inner power projected through body and weapon.

Where to start in the sorcery hierarchy

Sorcery is fastest read 'foundation → structure → medium → effect.'

  • Start with foundations
    If you're new, start at the foundations to anchor what sorcery even is.
  • Move to structures
    How a spell is activated — ritual, incantation, pact, sacrifice.
  • Then medium and origin
    What carries the work and where the power comes from.
  • End with effect and rank
    Effect type and rank tell you what the spell actually does and how big it is.

The six axes of sorcery

MoonWiki organizes sorcery along six axes.

Foundations

Definition, principle, cost, limits.

Activation structures

Ritual, incantation, pact, sacrifice.

Mediums

Totem, sigil, blood, true name.

Pact origins

Spirit, ancestral, demonic, fate.

Effect types

Curse, blessing, binding, divination, transformation, mind.

Hierarchy

Minor through forbidden.

Limits of this top-level view

Because it's the biggest bucket, the limits are clear.

  • Abstract
    Concrete spell descriptions live on individual sorcery pages.
  • Varies by work
    What 'sorcery' even means shifts dramatically across works.
  • Hybrid systems
    Works that mix sorcery with magic or martial arts get tricky to classify.

Subcategories

How sorcerers grow

A sorcerer's career is the slow climb from a single ritual to operations that bind the world.

Minor sorcery handles small curses, light blessings, and basic binding. The price is small; the operation is too.

Standard sorcery is the working sorcerer's daily toolkit — operations that handle one specific need.

High sorcery brings out signature operations strong enough to anchor a single client's lifetime arrangement.

Grand rites and forbidden sorcery operate at era scale — operations that shape entire regions or futures.

Digging deeper into sorcery

Open each axis directly.

Start with Sorcery Foundations to anchor the basics.

Move to Activation Structures and Medium Types.

Read Pact Origins, Effect Types, and Hierarchy in order.