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Record of Lodoss War

Ryo Mizuno 1988-1993 Completed

On the 'Cursed Island' of Lodoss, six adventurers walk into the heart of fate and war.

Synopsis

Record of Lodoss War is widely treated as the starting point of the Japanese orthodox-fantasy novel, beginning life as a tabletop RPG replay before being polished into a proper novel. The setting — the island of Lodoss — has long been called the 'Cursed Island,' carrying the long shadow of conflicts going back to the age of gods and myth. At the center of the story is a party of six adventurers who begin from ordinary places and gradually take on the weight of fate. The young swordsman Parn, the wizard Slayn, the priest Etoh, the thief Woodchuck, the dwarf Ghim, and the elf Deedlit gather with their own motivations, but as the conspiracies and currents of war on Lodoss draw them in, they are pulled deeper and deeper into events larger than themselves. The work layers the framework of heroic narrative with 'the responsibility of choice' and 'the ambiguity of justice.' What looks like a battle of light and dark is not a simple clash of good and evil but a composite of decisions made by individuals, gods, and prior ages. The relationship between Parn and Deedlit, the master-disciple bond between Slayn and Cassius, and the underlying presence of the Gray Witch all anchor the work's emotional center. In the end, Record of Lodoss War both consolidates the bones of orthodox fantasy and politely draws the regrets and choices of its characters within them. As the starting point that influenced countless later Japanese and Asian fantasy works, it shows the genre's archetype in its cleanest, most measured breath.

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